Will Walker
Over the past 10 years, Will has spent his time moving between three of the world's top music capitals (Detroit, Berlin, Los Angeles), doing everything from DJing gallery and festival openings to organizing and promoting club and warehouse multimedia events. He has been working with DAWs and various other computer based instruments and technologies for over 12 years, and is currently developing a studio album (or maybe a few EPs?). He publicly admits to enjoying some early Madonna.
Latest Posts
  • Music & Audio
    Mixing & Mastering
    How To Mic A Virtual Drum KitMic
    Computers have made music production fundamentally easy. One no longer has to spend hours miking instruments for recording, for example, and simply needs only to buy the sampled sounds he or she desires. However, with this ease of use comes some unexpected complications which may not be apparent at the onset, especially when dealing with something as seemingly innocuous as a sampled drum kit.Read More…
  • Music & Audio
    Audio Production
    Smart Controls In Logic XSmartcontrolspreview400
    One exciting and unexpected addition to Logic X is the new Smart Control feature. Smart Controls allow the user to assign various instrument and effect parameters to an accessible and modifiable control panel. In this tutorial, we will look in-depth at this new feature and how it interacts with some other commonly used Logic X tools.Read More…
  • Music & Audio
    Mixing & Mastering
    Mixer Management in Logic X Logicmixerpreview400
    One of the things many Logic users were hoping for in the Logic X release was the ability to more freely modify channel strip order in the Mixer. This has not yet happened (X.1?), but there do exist a few work arounds left over from previous versions as well as one brand new to Logic X which are worth knowing and utilizing.Read More…
  • Music & Audio
    Audio Production
    Customizing Logic Pro X Icons Logic x icons 400
    The jury is still somewhat out in regards to Logic X. Although there are some exciting and novel features which have been added, some rather obvious past functionality which needed improving has been unaddressed. In certain instances, past functionality which some users took as necessary mainstays has been eradicated entirely. The one feature I found to be most jarring on first inspection (aside from no longer being able to openly choose a track/region color pallet - no great work around yet exists to my knowledge) is the inability to easily customize track icons.Read More…
  • Music & Audio
    Audio Production
    Creating A Multiple Plug-In Bypass In LogicBy pass 400b
    Here is a helpful little switch I made in Logic's Environment that I thought I would share with you. It is a simple on/off switch that will bypass all of the plug-ins of the channel strips that it is connected to. The interface is pretty simple, but there is a little more going on under the hood that requires a basic understanding of Logic's Environment that I will get into below.Read More…
  • Music & Audio
    Audio Production
    Living Off The Grid Using Logic's Advanced QuantizationAdvancedquantizationpreview400
    Outside of the standard quantization options in Logic Pro, there exist a couple of lesser known quantization parameters that can help make your music performances feel tighter without giving them the metronome like feel of standard quantization. In this tutorial, we'll take a look at these parameters and how they function not only as a way of quantizing a performance, but how they can be used to impart the swing of a performance groove onto a strictly quantized MIDI 'pencil performance'.Read More…
  • Music & Audio
    Sound Design
    Creating a Realistic Bass With Logic’s Sculpture - Part 2Preview
    In the first part of this brief series we discussed the various parameters of the Sculpture interface and then went on to create a decently realistic, although basic, bass sound in Logic's Sculpture synthesizer. In this followup, we are going to expand on the sound we left off on while exploring some of the more sophisticated parameters Sculpture has to offer.Read More…
  • Music & Audio
    Sound Design
    Creating a Realistic Bass With Logic's SculpturePreview
    Sculpture is a unique instrument to Logic in that it is something called a 'component modeling synth'. Where Logic's other synths are the more standard FM and additive synth types, Sculpture tries to make a virtual model of an actual acoustic instrument which mimics that instrument's physical properties. Read More…
  • Music & Audio
    Audio Production
    Quick Tip: When Your Reverb is Too Wet... Duck!Preview
    Here is a cool trick I just used while trying to get a massive clap sound while still keeping it centered and focused. I'm sure it has been done before as it seems fairly obvious when it is all said and done, but I don't remember reading or hearing about it elsewhere (selective memory can be crucial in garnering personal feelings of discovery ;), so it is at least a lesser known trick that you may not have thought of and one I can share with you here.Read More…
  • Music & Audio
    General
    All You'll Ever Need to Know About Samples and BitsPreview
    I began to get into bit depth and sample rate in my final mixing/mastering tut and although we are not necessarily digital audio engineers, some basic background information on what exactly bit depth and sample rate are is good information for anyone who is involved in digital music. Read More…
  • Music & Audio
    Audio Production
    Reverb For A Better TomorrowPreview
    Here is something to try if you want to spice up your reverb. I've become very interested recently in finding ways to make computer/MIDI based productions sound organic and create some of the nonlinear feel that live recordings and real instruments have. Whether you feel this is a worthwhile detail to add is up to you, but it only takes a few minutes to set up and is a good example of 'thinking outside the box' that will hopefully promote your having some creative ideas of your own.Read More…
  • Music & Audio
    Mixing & Mastering
    3D Mixing Part 7: Mastering, The Final Chapter (Part 2)Preview
    In the final installment of the series, we are going to look at the final effects on the signal chain (Master EQ, Master Reverb, Master Limiter), and discuss the various final print options.Read More…