Steve Caplin
Steve Caplin is a freelance digital artist, author and journalist. His satirical photomontage illustrations have appeared in newspapers and magazines around the world, from London to New York to Rome. He is the author of a dozen books, including the best-selling How to Cheat in Photoshop series. Steve has been writing about digital graphics for over 20 years.
Latest Posts
  • Design & Illustration
    3D
    How to Use Image-Based Lighting in Photoshop CS6 Extended3d08 200
    In this tutorial, Steve Caplin will explain how to create convincing location effects using Photoshop's 3D tools. In the process, he will show you how to set up specularity of textures, how to soften and position shadows, and how to use image-based lighting. Let's get started!Read More…
  • Design & Illustration
    3D
    How to Match 3D Ground Planes With a Vanishing Point Using Photoshop CS6 Extended3d07 200
    In this tutorial, Steve Caplin will explain how to place a 3D model into a scene and match the perspective of an existing photograph by combining Photoshop's 3D features with the vanishing point filter. Let's get started!Read More…
  • Design & Illustration
    3D
    Adding Texture and Transparency to 3D Objects in Photoshop CS6 Extended3d 06 200
    In the last episode of this series we showed you how to create several 3D objects in Photoshop. In this tutorial, we will show you how to add texture to those objects to create a realistic 3D wine glass, bottle, and table top; each with a varying degree of transparency, refraction, and reflection. Let's get started!Read More…
  • Design & Illustration
    3D
    Create Lathed 3D Objects in Photoshop CS6 Extended3d 05 200
    In this tutorial, we will show you how to create lathed 3D objects by revolving paths and layers around a fixed axis; a process similar to what you may have seen done using Illustrator's 3D tools. In the process, we will explain how to create a wine glass, a bottle, and a table top. Let's get started!Read More…
  • Design & Illustration
    3D
    Create 3D Objects by Inflating 2D Photographs in Photoshop CS6 ExtendedPreview
    In this tutorial, Steve Caplin will explain how to use Photoshop CS6 Extended's 3D capabilities to create 3D objects by inflating 2-dimensional photographs. Let's get started!Read More…
  • Design & Illustration
    3D
    Adobe Improves 3D Functionality in Photoshop CS6.1Preview
    Adobe made some rather significant changes to its 3D features in Photoshop CS6. In CS6.1, they have made a handful of tweaks that you should be aware of. These new features include a way to generate bump map textures from flat artwork, using the Normals menu; smoother previewing of soft shadows; full-image ray tracing, replacing the earlier block-by-block approach; and always-on Image Based Lighting. Steve Caplin will explain.Read More…
  • Design & Illustration
    3D
    How to Reshape 3D Models in Photoshop CS6 ExtendedPreview
    In this tutorial, Steve Caplin will explain how to use distortion controls to extrude, twist and bend 3D objects in Photoshop to create a 3-dimensional bolt. Let's get started!Read More…
  • Design & Illustration
    3D
    Create Custom 3D Models in Photoshop CS6 ExtendedPreview
    This tutorial will explain how to extrude, manipulate, and edit text using Photoshop CS6 Extended. We will also look at how to create 3D layers using the Brush Tool, the Pen Tool, and how multiple 3D layers can be merged together - while still remaining fully editable. Let's get started!Read More…
  • Design & Illustration
    3D
    How to Create Basic 3D Models in Photoshop CS6 ExtendedPreview
    This tutorial will explain how to create 3D postcards, how to wrap artwork around basic shapes such as cubes and soda cans, and how to create a depth map that will produce a solid 3D object. It will also explain how to manipulate and resize objects in 3D space. Let's get started!Read More…
  • Design & Illustration
    3D
    Introduction to the New 3D Capabilities of Photoshop CS6 ExtendedPreview
    Photoshop CS6 Extended is packed with new and exciting features to help you work with and create 3D objects much more efficiently. In this tutorial, Steve Caplin will introduce you to these new features so you can start incorporating them into your workflow. Let's take a look!Read More…