Mile Eror
My name is Mile Eror and I am freelance 3D artist working on a wide variety of projects including games, movies and commercials. My specialty is hard surface modeling and texturing, animation and VFX. Main software packages that I use on a daily basis consist of 3ds Max with Vray, AfterEffects, Syntheyes for tracking, Photoshop and illustrator. In some cases I can jump into Mudbox for fine details and textures as tasks requires. I have gathered years of the experience inside 3D industry and still everyday trying to learn more and adopt my skills for ever-changing market. My portfolio and resume can be found at www.erorrijus.com and also on facebook at www.facebook.com/erorrijus
Latest Posts
  • 3D & Motion Graphics
    3D Models
    Modeling, Texturing & Rendering for Production: Part 3 Modeling3d and motion graphics
    In this lesson, you'll construct the high resolution model of the airship using elements from the mesh library created in the previous part. This allows the model to be assembled rather quickly and fine tuned to create the final production asset.Read More…
  • 3D & Motion Graphics
    3D Models
    Modeling, Texturing & Rendering for Production: Part 2 Modeling3d and motion graphics
    In production, speed is everything. Artists need to adapt tools and techniques that allow for a workflow that's not only fast and efficient, but one that yields excellent results at the same time.Read More…
  • 3D & Motion Graphics
    3D Models
    Modeling, Texturing & Rendering for Production: Part 1 Concept Design3d and motion graphics
    In production, speed is everything. Artists need to adapt tools and techniques that allow for a workflow that's not only fast and efficient, but one that yields excellent results at the same time. In our latest Tut+ Premium series Modeling, Texturing & Rendering for Production you'll follow profession CG artist Mile Eror as he shares his personal workflow and discusses the tools, techniques and general approach he takes when working on a project.Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Animating Wall-E Style LED Eyes In 3D Studio Max & After EffectsThumb
    In this tutorial you will learn how to create, animate and render LED style eyes for characters like robots or even some products while creating presentations. In most of the cases character animation and especially facial animation is easier since there is actual geometry representing parts of the face, but how do you work with characters that have a different design or no mesh to manipulate for animation? Well in this tutorial you will discover that process in no time. We will go through the theoretical part and explain why and where you could use this technique and what are the benefits of the process. We start by setting up the 3d scene, jumping in to After Effects, setting up the project there and then head back to 3ds Max for the final animation and rendering.Read More…